Unity 2018 and Photogrammetry - Environment & Lighting Test

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Unity 2018 and Photogrammetry - Environment & Lighting Test. Photogrammetry In Unity: An Overview. Unity Fontainbleau Developer Commentary Photogrammetry Environmental Design for GameDev. Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool. Unity 2018 Testing. REVEAL: Megascans + Unity. Unity 2018 Photogrametry Demo【VR伝道師】. Unka the Dragon on Unity 2018. Environment Creation for VR using Photogrammetry. HIGH DEFINITION SRP in Unity 2018 | Beginner's Guide. Photogrammetry vs 3D Scanner. Photogrammetry - 3D scan with just your phone/camera. Create a Forest in Unity 2018 under 2 Hours. DANK + Unity Photogrammetry Test. Ultimate Game Builder for Unity. Unity Environment Design: Bloodless. ArchaeologyX Game - Dynamic Cave vs Time of day Lighting test [Unity 2017]. Unit Testing in Unity Using the Unity Test Runner. How to 3D Photoscan Easy and Free!. Siggraph 2018 - VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity.

This week are awesome Unity days. They released the Fontainebleau demo project. Of course I had to try and see how Malbers dragons look :-) Here's a link to the released blog and project in case you'd like to try yourself: https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/ There's also a Unity forum thread: https://forum.unity.com/threads/photogrammetry-in-unity-making-real-world-objects-into-digital-assets.521946/ How to create photogrammetry assets: https://unity3d.com/solutions/photogrammetry Creator of these most awesome assets: Sébastien Lachambre Additional assets used: * Little Dragons: Tiger https://www.assetstore.unity3d.com/en/#!/content/64248